AI Insights · Timothy · April 2024
Top 5 Science Games Performance in Australia: Q1 2024
In Q1 2024, the top 5 science games in Australia showed varied performance in terms of downloads, revenue, and active users on a unified platform.
In Q1 2024, the top 5 science games in Australia exhibited diverse trends across downloads, revenue, and active users on a unified platform. Below, we delve into the performance of these games, with data sourced from Sensor Tower.
Plague Inc. from Ndemic Creations experienced a gradual decrease in weekly revenue, starting at around $2K and landing at approximately $1.2K towards the end of March. Weekly downloads also followed a downward trajectory, beginning at 1.7K in early January and decreasing to around 1.2K by late March. Active users showed a similar pattern, dropping from 2.7K to just over 2.1K.
Cell to Singularity: Evolution by Computer Lunch saw fluctuations in weekly revenue, peaking at around $1.2K in the second week of January and ending the quarter at a similar level. Downloads remained relatively stable, hovering around 200 to 300 each week. Active users exhibited a slight decline, starting at 2K and ending the quarter at approximately 1.7K.
Jetpack Joyride from Halfbrick Studios had a notable start with weekly downloads around 3.9K, reaching a high of over 4K in late January. However, downloads dipped to approximately 2.4K by early March before rebounding to 3.1K. Weekly revenue showed minor variations, averaging around $500. Active users decreased from 21.4K to 16.5K over the quarter.
Cell Expansion Wars by MOBIRIX exhibited modest revenue, starting at $652 and ending at $361. Weekly downloads were minimal, with numbers rarely exceeding double digits. Active users remained low but consistent, fluctuating around 50 throughout the quarter.
Little Alchemy 2 by Jakub Koziol displayed significant growth in weekly downloads, starting at 1.2K and peaking at over 4K in mid-March. Revenue remained relatively steady, averaging around $100 per week. Active users demonstrated substantial growth, from 2.8K in January to nearly 7K in March.
For more detailed insights and analytics on app performance, visit Sensor Tower.