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AI Insights · Timothy · April 2024

Top 5 Science Games Performance in Australia: Q1 2024

In Q1 2024, the top 5 science games in Australia showed varied performance in terms of downloads, revenue, and active users on a unified platform.

Top 5 Science Games Performance in Australia: Q1 2024

In Q1 2024, the top 5 science games in Australia exhibited diverse trends across downloads, revenue, and active users on a unified platform. Below, we delve into the performance of these games, with data sourced from Sensor Tower.

Plague Inc. from Ndemic Creations experienced a gradual decrease in weekly revenue, starting at around $2K and landing at approximately $1.2K towards the end of March. Weekly downloads also followed a downward trajectory, beginning at 1.7K in early January and decreasing to around 1.2K by late March. Active users showed a similar pattern, dropping from 2.7K to just over 2.1K.

Cell to Singularity: Evolution by Computer Lunch saw fluctuations in weekly revenue, peaking at around $1.2K in the second week of January and ending the quarter at a similar level. Downloads remained relatively stable, hovering around 200 to 300 each week. Active users exhibited a slight decline, starting at 2K and ending the quarter at approximately 1.7K.

Jetpack Joyride from Halfbrick Studios had a notable start with weekly downloads around 3.9K, reaching a high of over 4K in late January. However, downloads dipped to approximately 2.4K by early March before rebounding to 3.1K. Weekly revenue showed minor variations, averaging around $500. Active users decreased from 21.4K to 16.5K over the quarter.

Cell Expansion Wars by MOBIRIX exhibited modest revenue, starting at $652 and ending at $361. Weekly downloads were minimal, with numbers rarely exceeding double digits. Active users remained low but consistent, fluctuating around 50 throughout the quarter.

Little Alchemy 2 by Jakub Koziol displayed significant growth in weekly downloads, starting at 1.2K and peaking at over 4K in mid-March. Revenue remained relatively steady, averaging around $100 per week. Active users demonstrated substantial growth, from 2.8K in January to nearly 7K in March.

For more detailed insights and analytics on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024